This requires losing the capital for a year. If the reactionaries overthrow the government, she loses the substates. You just have to get the message that the Boxers committed atrocites if you see the message, it may be time to strike. If China loses to Boxers, she loses the substates even if they didn't take the capital. Step three is to wait and see what happens. You can also just demand substate territories and let high militancy do the rest. This will rob China of many soldier POPs, but leave her with tons of militancy. You can also just demand lots of provinces with high population counts. This makes it possible that she won't have enough troops to cover her capital in the event of an uprising. You can demand territory in a jigsaw pattern to break up her provinces. The next step depends on what you think you can get away with. Then you are only fighting China's 250 brigades or so. The substates won't join the war because its not a defensive war against China itself. Often, this war will be fought without the intervention of the substates for example, if China is allied with Korea but has broken her alliances with the substates, DOW Korea and spank China. The first step is always to beat China herself in a massive war that runs up war exhaustion to 100 and kills off most of her troops. There are a couple of ways to do it, but it requires considerable effort. Playing someone else, you will not care and you have the friendless KuK. Playing Austria, the trick is not to save for several years, then the effect vanishes or be minor. On reload, the code calculates some sort of intermediate value (but a drop by 100 relation will terminate alliances and eat up tons of diplomatic influence to correct). When you change tag and save, it seems that the correct values are written into the KuK section and incorrect (0?, -200? I no longer remember) values into the sections of the relevant countries. So the relationship between Austria and Bavaria is written once into the Bavaria section and once into the Austria section, although the two entries have to match. into the save file, you will notice that Vicky 2 stores the relations between two countries twice, once in each country section. become KuK or the Danubian Federation, if you save the game within a couple of years of the tag change and restore, you will have lost relations with your most important allies, which will also terminate alliances etc. What you will see on the surface - assuming you are playing Austria - is that if you change TAG, i.e.
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